Building an explosion effect with UIKitDynamics

In this post, I want to show how the UIKitDynamics API can be used to create a fun explosion of images whenever a user taps on the screen. In particular, I am going to use UIPushBehavior and UIGravityBehavior to achieve this.

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A practical guide to building a TicTacToe game using Reactive Cocoa 4

This post is about my experience building a small project using Reactive Cocoa 4 and Swift 2. I am new to using FRP, but have always found it to be a very interesting topic. In my view, most of its appeal comes from the promise to eliminate great amounts of mutable state within an application and focus on the actual data flow. By focussing on data flow instead of intermediate data storage, it is possible to reduce the complexity of a project and increase maintainability and readability of the code itself.

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Burda Bootcamp

In September/October 2014, the first generation of Burda Bootcamp took place in Munich. I was one of the lucky eight participants being able to take part in this experiment.

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Open Data Hackday

Last weekend, I participated at the Open Data Hackday hosted by Hubert Burda Media in Munich. It was my first hackathon and I had a fantastic time, not least because my team actually won the first price. But let’s start from the beginning.

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